CURSED!
A downloadable Cursed!
Cursed! is a horror roleplaying game based on Ben Milton's Knave.
Cursed! is meant to help referees run any horror adventures they find as long as the protagonists are humans facing unnatural horrors.
What kind of horror? Cosmic horror? Vampire hunting? Alien invasion? You should be able to do it all: The rules are designed for a modern setting (late 19th century monster hunting to contemporary survival horror). It comes with dangerous and draining spells and customisable monsters.
No classes and no levels: characters can get better but you'll see no hit points bloat here, even on the monsters side, keeping encounters tense and deadly for the unwary.
Horror made easy: short and concrete guidelines, never be afraid to run a horror game again!
The game is licensed under a Creative Commons 4.0 International License: you are free to share and adapt this material for any purpose, including commercially, as long as you give attribution.
Inside the .zip file you'll find:
_a PDF of the game
_the character sheet
_an .odt text file for all your hacking needs
_the game's cover
_three "This game has been Cursed!" logo to add to your games or adventures if you wish to.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Alexandre_Kobayashi |
| Genre | Role Playing |
| Tags | Horror, OSR |
| Content | No generative AI was used |
Purchase
In order to download this Cursed! you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:

Comments
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Hi Alexandre - when a character permanently loses Sanity points (for example, when learning spells), how is that permanent Sanity point loss applied? Does that mean that their maximum potential Sanity points are 20 minus permanent Sanity point loss? Or does it mean that their current maximum Sanity points are lowered, while leaving the door open to them gradually attaining up to 20 maximum Sanity points?
Hi! Sorry that was unclear: indeed, it means "their maximum potential Sanity points are 20 minus permanent Sanity point loss". Good catch!
Hi Alexandre - just so I fully understand: if my character permanently loses 2 Sanity Points - thus reducing his maximum Sanity score from 20 to 18 - I could still choose the "Gain 2 Sanity Points" option during the Character Advancement phase and restore my maximum Sanity from 18 back up to 20, correct?
No, your new maximum would be 18.
Hi Alexandre,
I am sorry to keep asking, but I am still a bit unclear and I want to ensure I fully grasp how permanent Sanity loss affects both current totals and maximum caps. Could you confirm if the following example is correct?
Scenario: William (Starting Sanity: 10 | Max Cap: 20)
My Interpretation: Permanent Sanity loss acts as a reduction to the starting "floor" and "ceiling" of the character's Sanity, effectively shifting all future calculations down by that amount.
Does this match the intended game mechanics, or am I missing a nuance?
Thanks Alexandre!
That looks alright!
Any chance of a community copy?
Not in the near future.
And you can find an adventure for the game here on itch.io: https://publicaction-coupcritique.itch.io/it-adapts-to-your-breathing