A downloadable Cursed!

Buy Now$2.50 USD or more

Cursed! is a horror roleplaying game based on Ben Milton's Knave.

Cursed! is meant to help referees run any horror adventures they find as long as the protagonists are humans facing unnatural horrors.

What kind of horror? Cosmic horror? Vampire hunting? Alien invasion? You should be able to do it all: The rules are designed for a modern setting (late 19th century monster hunting to contemporary survival horror). It comes with dangerous and draining spells and  customisable monsters.

No classes and no levels: characters can get better but you'll see no hit points bloat here, even on the monsters side, keeping encounters tense and deadly for the unwary.

Horror made easy: short and concrete guidelines, never be afraid to run a horror game again!

The game is licensed under a Creative Commons 4.0 International License: you are free to share and adapt this material for any purpose, including commercially, as long as you give attribution.

Inside the .zip file you'll find:

_a PDF of the game

_the character sheet

_an .odt text file for all your hacking needs

_the game's cover

_three "This game has been Cursed!" logo to add to your games or adventures if you wish to.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorAlexandre_Kobayashi
GenreRole Playing
TagsHorror, OSR
ContentNo generative AI was used

Purchase

Buy Now$2.50 USD or more

In order to download this Cursed! you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:

CURSED.zip 741 kB

Download demo

Download
CURSED_CHARACTER_SHEET.pdf 245 kB

Comments

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Hi Alexandre - when a character permanently loses Sanity points (for example, when learning spells), how is that permanent Sanity point loss applied?  Does that mean that their maximum potential Sanity points are 20 minus permanent Sanity point loss?  Or does it mean that their current maximum Sanity points are lowered, while leaving the door open to them gradually attaining up to 20 maximum Sanity points?

Hi! Sorry that was unclear: indeed, it means "their maximum potential Sanity points are 20 minus permanent Sanity point loss". Good catch!

Deleted 8 days ago
(4 edits)

Hi Alexandre - just so I fully understand: if my character permanently loses 2 Sanity Points - thus reducing his maximum Sanity score from 20 to 18 - I could still choose the "Gain 2 Sanity Points" option during the Character Advancement phase and restore my maximum Sanity from 18 back up  to 20, correct?  

No, your new maximum would be 18.

Deleted 7 days ago

Hi Alexandre,

I am sorry to keep asking, but I am still a bit unclear and I want to ensure I fully grasp how permanent Sanity loss affects both current totals and maximum caps. Could you confirm if the following example is correct?

Scenario: William (Starting Sanity: 10 | Max Cap: 20)

  1. The Loss: William learns a spell (-1 Permanent SAN) and sees a ghost (-3 temporary SAN).
    • Current SAN is now 6.
  2. Recovery: He rests and rolls a 6 for recovery.
    • Result: His SAN returns to 9 (not 10), because his "base" was reduced by the permanent loss. His Max Cap is now 19.
  3. Advancement: He spends XP to "Gain 2 SP."
    • Result: His new current SAN total becomes 11. His Max Cap remains 19.

My Interpretation: Permanent Sanity loss acts as a reduction to the starting "floor" and "ceiling" of the character's Sanity, effectively shifting all future calculations down by that amount.

Does this match the intended game mechanics, or am I missing a nuance?

Thanks Alexandre!

That looks alright!

(+1)

Any chance of a community copy?

(-1)

Not in the near future.

(+4)

And you can find an adventure for the game here on itch.io: https://publicaction-coupcritique.itch.io/it-adapts-to-your-breathing